Showing posts with label Hall of Shame. Show all posts
Showing posts with label Hall of Shame. Show all posts

Monday, August 17, 2009

Leisure Suit Larry: Box Office Bust (W)


With the release of Madden 10, the Batman demo which took all fuckin night to download, working on the other blog, and playing other games that'll eventually show up on this blog, you can understand why I couldn't finish this fucker, which is a royal piece of shit. Seriously, it's like they tried to make a piece of shit, and did a shitty job at it. I can't believe it; I really can't believe it, but I finally found a game worse than X-Blades. For some of you who are knowledgeable about the series, you might have noticed something missing in the title. The 'W' is there, but there should be something else. I'll get to that later.

.....Boobs...

Right off the bat, hell even in the batter's box, things go bad when I finally get a chance to move the character around. In the tutorial mission, you're shown how the platforming works, and as I try to get to my goal for maybe a half a fuckin hour, I threw my controller down and turned off my system off. The point I'm trying to make is that THE CONTROLS ARE FUCKIN HORRIBLE! Larry moves like he has a pipe bomb up his ass, and the pipe bomb has a grenade (without the pin) stuck up its ass, and any moment an explosion can cause one hell of an anal evacuation. Not only is his movement awkward and stiff, he's so damn slow, even when he's in full sprint. Now, how am I suppose to jump from platform to platform with bad controls like this? Of course, there are other means to get around. You get to grab vehicles to get around, but dammit they're even worse to control. To top it all off, there was a shooting portion of the game, and it could not be handled any worse. I had to turn it off (again), and put in Call of Duty to remind me what a good shooter is like. I threw my control down so many times in disgust, and right now, I would like to take the time out to apologize to my 360 controller (it's not your fault).

....Boobs...

Here's what you do in the game: go from point A to point B. That's pretty much it. There's some platforming or minigame throw in here and there, but that's mostly what you do. This...is not...fuckin...GAMEPLAY! If I wanted to do nothing but walk around all damn day, I would just play Second Life on my computer. At least in that shit I can have digital sex, although I'm pretty sure the women are actually men. I can hear some of the gears turning in the gamers head about that sex comment. Again, I'll get to that. Anyway, it seems like my sole purpose in this game is to guide Larry to the next cutscene. Although they're nowhere near as long, just the sheer amount of cutscenes can rival any game, even RPGs (maybe even Metal Gear Solid....just kidding). Jesus Christ, I've never been so bored walking in my life. I don't know what the developers were thinking. The funny thing is, the game is very self aware that it sucks, and Larry makes comments based on the suckiness. In one mission, he said "I better hurry up or this may start to feel repetitive." I may have fucked up the quote, but my point is that statement means that this game was designed to be repetitive, which leads me to believe that the developers purposely made a shitty game. I guess the joke's on me for playing it, right? If there's one good thing I can say about this game is that the gaphics look sharp. They're nowhere near the best we've seen for the 360, but it fits the setting. Of course, I'm not that into graphics like that, so it's like complimenting a dog turd on its formation. Who fuckin cares?

....Boobs...

So...what's missing? Well, if you know anything about the Leisure Suit Larry series, you know it's famous for its gratuitous sex. A Larry game should get the 'STS' stamp (meaning sex to sell), but this one doesn't. It has sexy women, plenty of innuendo, and even some raunchy scenes, but these seem to be treated as a formality rather than a selling point. It feels like any reference to sex is there simply because it's a Leisure Suit Larry game. Oh, and there's no nudity. Oh, I'm sure that's gonna piss a lot of Larry fans out there. Now, I can understand why they wouldn't want nudity in the game. Home consoles have a strong stance against strong sexually graphic material, and you really can't go too far. Look at what happened to San Andreas. That doesn't mean sex couldn't be in the game, at least I don't think. In 2005, I've played LSL: Magna Cum Laude for the Xbox, PS2, and PC (to see the differences), and the Xbox version had sex scenes in them (censored of course). So, why did they not do it here? I don't know. Now, I could care less if the girls are naked or not (although I would be lying if I said I wasn't curious); I just wanted it to be funny like the last game. Sadly, the comedy is gone too. Comedy is more important to the series than the sex, and if you don't have that, you don't have a LSL game. I'm not saying they ditched the jokes. They tried so hard to be funny, and that's the problem. If you have to try to be funny, then don't! It was like watching a comic crash and burn onstage. It was painful to watch, and even more painful to listen. In the last game, the gameplay was bad too, but the jokes were so funny that you suffered through it to hear some more. There were also tits, but that's besides the point. Without the jokes, there's no reason to plow through this game, which I didn't. I gave up midway through because I think I developed Super Cancer in the process.

I'm noticing a reoccurring theme here

Dude, I can't even give you a decent closing paragraph about this. It's bad; really bad. If you're a fan of the series, you now know what Sonic fans are going through (we feel your pain). That's out of the way, but the torture isn't over yet. We still got plenty of bad games to go through, including a Sonic game that has the nerve of being a downloadable on the Xboxlive marketplace (OH HELL NO!). Mark my words, we will find the worst Xbox 360 game. As for this game...

Rating: Red Rings of Death

NOTE: All the pics were from the PC version. I guess nobody wanted to get screenshots of the 360 because it means they would have to play it.

Tuesday, August 11, 2009

Sonic Unleashed Re-post (W)

To start off my agonizing search for the worst game of Xbox360, I look at a game I've already reviewed, and sadly, it's a Sonic game. Since my thoughts are the same now as they were then, I decided to re-post the review for the sake of retrospect (and laziness). The original plan was to do Leisure Suit Larry, but I thought it would be best to get the ball rolling with this game before I review Larry. It will be my next entry, assuming I finish it soon. For those wondering, I'll do the other Sonic game, too. Well, let's get to it. Sorry for the lack of pictures. Blogspot is being a dick.


Sigh* Being a Sonic fan, I'm really not looking forward to writing this one. After playing good game after good game I was bound to run into shit eventually; ironic since a 3rd of the game is about running. This was another friend request so I had to do it, but now I'm wondering why I take requests at all. Months ago I played the Wii version and was mildly entertained, so I figured I'd like something about this version. I did find something, but it's not worth all the bullshit you have to go through to get to the good bits, especially since instead of this crap I could be playing Street Fighter 4 (Seth is cheap as hell!) or GTA4: the lost and the Damned. Oh well, let's talk shittiness.

Normally this is where I relay the plot of the game, but this is a Sonic game. It start with Robotnick (I refuse to fuckin call him Eggman) doing something retarded and ends with SuperSonic saving the day. When the beginning and end are always the same, the plot in between becomes redundant. HEY SONIC TEAM! How about giving Robotnick a break and bring out something or someone new for a change? I won't even explain how he became a werehog because it's just not worth going into.

And don't get me started on the voice acting. Somebody tell sonic team there's a difference between family game and kiddy game. If you want to make a game for the whole family, you don't write dialog that's too kiddy even for seseame street! I swear to God I wanted to kill those fuckin rodents every time they opened their mouths. Tails is supposed to sound like a little boy, but sounds like a very small woman instead. Amy's still a bitch who provides absolutely nothing (which is why Sonic wants nothing to do with her....smart boy). Robotnick is the stereotypical bad guy with the cheezy evil laugh. Chip...well he....ummm....well let me put it this way. Everything about him makes me want to crack the game in half and slit my own throat with the broken pieces. The only tolerable acting is Sonic, and he's not that good to begin with. OH, and you can't skip the cutscenes.

Now, remember when I said running is 1/3 of the game? For those of you who are paying attention, you probably realized that something is wrong since Sonic is known for FUCKIN RUNNING (RIGHT SONIC TEAM?)! Well when you do run, it's the most fun you'll every have with any 3D Sonic game. The controls and camera finally fit a Sonic game, and track design are awesome. My only gripe is that it's almost impossible to complete a stage on the first run. Sonic runs so fast that you won't know you were supposed to move or jump until you fail and die. Which brings up a point: Why do they still have lives? Lives are obselete.

To get to the running though, you have to go through the other 2/3 of shit the developers shoveled in for some reason. First let's start with the hub world. Its soooooo fucking useless, but they make you go through it. I can't even describe all the stuff you have to do, but know this: In order to move on to the next stage, you have to have a certain number of coins to open the door. If you don't, that means backtracking through previously beaten levels. What a lame way to lengthen gameplay (yes, I said lame). Then there are the nighttime werehog levels. Initially you think "well this aint too bad" but then it feels so boring after 2 levels. The level design sucks and the combat (while fun to see what combos Sonic has) is extremely easy. There's no attack patterns to learn, no real change in enemies, or any real reason why not to press the Y button over and over to quickly end the fight. In the end, it's a pointless gimmick there to appeal to........you know what, I have no idea who this appeals to.

So how can I absolutely hate the Xbox360 version but find the Wii version mildly entertaining? Well let's start with the hub world. In the 360 version, you're forced to do stuff and collect coins; on the Wii there is no real hub world and the doors open almost automatically. Basically 1/3 of the game is cut out of the Wii version. Also the nighttime levels are cut into 5 minute stages and have less enemies to fight. On the 360, levels can take up to 30 minutes, you can't save in the level, and you have to look for coins throughout to open doors later. Lastly, the Wii version doesn't take forever to beat. Yea the daytime levels aren't as fast as the 360, but at least they're feasible to beat on the first try (except Eggmanland....Son of a Bitch!).

I'm not suggesting you get either version of this game, but if you're a big Sonic fan, then go for the Wii version if you own one. For the XBOX heads out there, stay away! If someone puts this game in your Xbox360, call the police because you just got raped (or something similar to that).
I'm not ready to end the Sonic franchise; maybe it just needs a new developer because Sonic Team obviously can only create shit.

Rating: Red Rings of Death

We know it's terrible, but is it the worst? No. Like I said, the running stages are very fun, and if it was just that shit, we wouldn't be having this discussion. In fact, I think I would still play this over X-Blades, but maybe that's just my fandom talking. Can there be something worse? I think our next game can be. Leisure Suit Larry, I'm hoping you disappoint.

NOTE: Isn't it funny how the better version was co-develop by Dimps, and Sonic Team fully developed the shitty version? Kinda supports my new developer theory, don't it? Isn't it also funny that I'm entirely too lazy to do another post?

Saturday, June 20, 2009

Godfather 2 Quickie

The reason I won't write much about it is because I don't want to spend much time writing it. It's a GTA clone right up the ass, so you know how it plays. The missions are boring as hell with very little variety. Go here, shoot this, extort that, and hire someone for your crew. Lather, rinse, repeat. The shooting is boring, the driving sucks, the 3 cities are ridiculously fuckin small, and the characters you ride with when you work with your crew spew the same 4 fuckin lines over and over again to the point where I tell them to go the fuck home or kill them (by accident of course...wink). The only interesting part about this game is Don's View. Don's View is a map of whatever town you're in, and it displays what property you own and what the rival families own. You can use this map to send men to defend your businesses, takeover other businesses, or blow something up. It turns a very shitty action sandbox game into a interesting strategy game, but eventually this will get old (and get old fast) and you will has to deal with shit all over again. Some may think what I said is way to harsh, but fuck them. With all the time they had to make this, they should have done better. If they have stopped redoing the first game for multiple systems, maybe this would have actually been good. Hall of shame worthy indeed.

Rating: Red Rings of Death

NOTE: June has been a very quiet month for me, hasn't it?

Friday, April 24, 2009

Dead or Alive Extreme 2 (STS) (W)


What if I told you this game aint half bad? What if I said the mini-games are actually fun to play? What if I said this game is a great game for women to play? Well, it's not. Oh, it was fun for an hour, but after a while I was done.there's not that many mini-games, and most of them aint that good to begin with.
They're sisters. Don't get any ideas.

So, Zack from the fighting series owns his own island. Apparently he owned 2 islands because it's called NEW Zack Island. The next game should be in a city with a beach; that way you can call it New Zack City.........I'm sorry. Anyway, Z does the smart thing and invite a bunch of chicks to the island to play some games in bikinis that range from standard to camel toe causing extremely inappropiate, and really that's the point of the game: girls and bikinis. The mini-games are just something for them to do while their tits jiggle.

Here are the games you play: volleyball, jet ski race, beach flag race (2 girls lay in the sand facing opposite the flag. Once the race starts Both girls will get up, turn around, and race to the flag), water slide (steer your ass, and try not to fall off), butt battle (2 girls try to knock each other off a platform using only their butts), pool-hopping (jump from platform to platform floating in a pool), tug of war, and some other shit I can't remember right now. Volleyball wouldof been fun if I can fuckin win, and jet ski racing kinda reminds me of Wave Rae on 64, except less fun. Other than that, the mini - games are shit. The only thing I like in this game is the casino. Roullette, poker, blackjack, and slots that actually pay are fun, but I can get these games somewhere else....for free....online on my PC.

And that's it. That's the game. Ogle the girls and play mini - games....boooooooooo. Like I said, it's fun in the beginning, but it wont hold your attention long enough to unlock the pole-dancing scenes. Oh, did I forget to mention there's pole-dancing.

Rating: Red Rings of Death

NOTE: Do you know how embarrassing it is asking for this game at stores? This game is in the Hall of Shame simply because it's not a real game. Why don't they just make a porno? You know they want to.

Wednesday, April 15, 2009

X-Blades (STS) (W)




Hooray. Another action chick wearing next to nothing for the purpose of wearing next to nothing. I know this will sound weird coming from a guy, but how about a female protagonist that dresses sensibly. While other games like to focus on unfeasible boobage, this game decides to enter through the back door. Yes, it is all about the ass as our starlet walks around in buttfloss so thin it's not enough to deem worthy to wear on a nude beach. I actually wouldn't be surprised is that wasn't a thong at all, but instead a really pale tan line from leaving that area unexposed to any form of light. I was pretty confident by looking at the box art that half way through the game I would have to solve a puzzle by doing a pole dance or suck off a statue, but the point I'm trying to make is how am I gonna respect the girl if she looks like she should be dancing on my lap for tips? Just because you wear less clothing than Lara Croft doesn't mean you're better, but it's time to stop ragging on her getup and concentrate on the 'game' aspect of the game...which is downright horrible (I cried twice).

Please Jump

The story starts off with the bitch Ayumi touching something she had no business touching in the first place. After killing everything in the room that spanwed, a map appeared showing her the location of an artifact that again she has no business touching, and she accidentally released a darkness in the world and inside herself. Afterwards, the story kinda disappears. You won't know, nor will you care why you're doing any of this. Shit, even Ayumi doesn't remember why.

This game looks like shit; plain and simple. Apparently Southpeak can't do cell shading, but they decided to try anyway. The characters look crappy which is funny because if you're trying to sell a game based on the sexiness of the heroin (or in this case, the dumb bitch who can't keep her hands off shit) then you should at least make sure the graphics on her are tight...I mean solid. When they're a large number of enemies onscreen, the action lags sooo badly, and they're always a large number of enemies onscreen.

MINIONS! ATTACK THE G-STRING!

How would I best describe the gameplay? Honestly, I don't know. Clearly, this game is rpping off some established series; I just can't decide which. The knee-jerk response would be God of War because, well let's face it; almost every action adventure game tries to be God of War. Despite that, I can't help but to think I'm playing a very shitty version of Devil May Cry. Maybe it's because her swords are also pistols, and Devil May Cry is known for it's sword/gun play. That's right: her swords are also pistols. That should have been fuckin awesome. Like Devil May Cry there's only one attack button, but unlike DMC there's no skill involve. It's just the same fuckin combo the whole game. You have guns, but the game is real picky as to who needs to be shot at. There's a lock-on, but like all games with camera issues, it's more of a hinderance than help. Speaking of camera issues, the camera seems to always position itself right around the ass to get a real nice look at her really pale tan line they called a g-string. And then there are the enemies. The enemy design sucks. Seriously, you will not feel threaten by any of the enemies apearances at all. That may be for the best because you are always fighting a million billion of them. That sounds cool at first, but when you realize there's no block button, suddenly large numbers are a real pain in the ass, especially since some attacks stun you, and when you're surrounded by 2 legged dogs trying to bite your arms off, I guarantee that you will throw your controller in disgust. Boss Battles are worse. Not only are you fighting a boss who health takes forever to wither down and likes to use cheap attacks, but normal enemies spawn in your way. So now you're surrounded by enemies while a big guy is chucking fireballs at you. Fun. You have spell and now that I think about it... THAT's your offense. Really, all the hacky slashy is good for is building up your rage meter to do a special. Do your spell, kill the monsters, wait for new ones to show up. That's X-Blades gameplay in a nutshell.

The ghosts of her past boyfriends

To the folks at Southpeak Games, YOU SUCK! If you played any of their games before, you know they are only good at making shit. This is porbably the best they'll ever do, and really, who would want to fund another one of their projects? Anyway, Ayumi is best described as the girl who wants to fit in with the rest. Every day, she pasts by the cafe and watches as Lara Croft, Kratos, and Dante drink coffee and talk about their successful careers wishing one day they will allow her to sit at the big kids table. X-Blades: proof that America should not do anime.

[Update]: If you're wondering why I have both covers up, it's because this game is also part of my worst Xbox360 game segment.

Note: If I had to rank this game, it would be number 1 on my Hall of Shame. Second is Sonic Unleashed. Also, alot of people told me they like my shorter reviews better than the long ones, so I guess I can keep them about as long as this review is. Less work for me. Now put on some pants young lady.

Wednesday, March 11, 2009

Def Jam Icon

I noticed that my reviews are getting shorter, but that's because there wasn't much for me to say about the games. Well people this will be another short one because there's not much to say about this game either; a game you can find in a bin for maybe 10 bucks. It's a shame how bad this one turn out because the last 2 Def Jam games kicked ass, especially Fight for NY when they took the series outside of wrestling and into streetfighting (well mixed martial arts when you think about it. Some cats were doing kung fu). Sadly the team who made the first 2 games didn't make this one. In fact, this game was made by the now closed EA Chicago, the same team that made the Fight Night boxing series. That makes this game even sadder since Fight Night also kicks ass. This game is a perfect example of good concept, bad execution, pissed off reviewer.

The game's story mode starts off with a guy (which you will create) kicking ass in a club. Apparently, your random act of violence caught the attention of Def Jam head brass and they decide to hire you. You help with the recruitment of artists to the record label by preforming more random acts of violence until you get a promotion. Then, you control the management of the artists: increase money for promotion, random acts of violence, CD copies, random acts of violence, PR, random acts of violence, random acts of violence, all that shit. The management is simple, but every once in a while (meaning always) you have to bash someone's skull to get what you want.

Nutcracker: the new album by T.I.

Where Icon innovates is its used of music as a weapon. The stages you will be fighting on all move to the beat of the music, so at certain points of the song you can throw your opponent by one of the environmental hazards and wait for the bass to knock. For example, let's say one of the hazards are gas pumps that explodes. Let's say the song you're fighting to is the Game "One blood" featuring....some guy whose name I forget (some research, huh?) You know that the gas pumps (in fact all the hazards on the stages attack at the same time) explodes every time dudeman said "One blooood" in the chorus. You could throw your opponent or knock him into the hazards around that time for him to get smacked. Don't wanna wait till the beat drops? You can control the beat with the game's DJ controls. Hold the left trigger and rotate the right analog stick to watch your guy spin some invisible records that apparently only he can see and touch (DJ Casper). Once he's done, the beat will break and the hazards will activate, kicking any ass in their way. This does alot less damage than waiting for the beat to break by itself, but good when someone is hanging around the danger area. To change the song, Hold the left trigger and rotate the LEFT analog stick first. Then he will switch hands and you can rotate with the right stick to change the song and activate the hazards. What's so important about the songs? If the song you picked is playing, you will do more damage to your opponent.

Only rappers would use a helicopter during a recession

All of this sounds good, right? Well, that's pretty much your whole offense: grab the guy, throw him somewhere, watch him get smacked by music. Punches and kicks (assigned to the buttons) are weak, useless, and don't open up for combos. In fact, there are no combos. Takedowns suck. They're always a suplex or leg sweep. You only good attacks come from rotating the right stick in certain directions (like in Fight Night) to knock ur opponent down, maybe into a hazard. It also doesn't help that the game moves slow as fuck. Everybody has like 1 of 3 fighting styles so there's little to no orginality between artists (just like in real life. Read my post on Neil's blog). Speaking of artists...besides TI, Big Boi, Ludacris, and Method Man, the list of fighters are a who's who's list of who really gives a fuck. Online is a bitch! It takes forever for the game to recognize and register my attacks. I press X and 2 seconds later my guy finally throws a punch. Are you fuckin kidding me? Besides the story mode and online, there ain't shit to do. I know fighting games are mainly 2 player games, but jesus christ guy you could have thrown something down. The Xbox360 version TECHNICALLY can use the music stored in your hard drive to fight, but it sucks at recognizing the beat break, so the hazards pretty much respond at random. Then again, maybe it's your own damn fault for playing the Pussycat Dolls.

No wonder gas prices are so high in Atlanta. Assholes!

Another review, another short one. This game aint worth the 10 bucks I stole to buy this game. As a music game it has some fresh ideas, but since this is a fighting game its a pile of shit. Alot of people think the music and the way it's implemented is reason enough to check it out, but let me hit you with this analogy. Let's say a dog takes a shit on the sidewalk and in his shit is a shiny gold ring. It's still a good ring and can even fetch you a pretty penny or two, but you'll probably not go near it because IT'S SURROUNDED BY SHIT! After looking at this game for a long while, EA went to Chicago and said "Apparently you guys don't know what you're doing so we're closing you down." All well; that's business. If you're really desperate, you can always get a job by random acts of violence. That seems to work. Also, why is it that when I kick someone's ass, they don't go on the radio and talk shit about it. That's all rappers do nowadays: talk shit. At lease let me make a mixtape or something (I'd call it "Random Acts of Violence").

NOTE: Who did I get the $10 from? I got it from your sister while she was asleep in my bed (OOOOOOOOOH!).

Friday, February 20, 2009

Sonic Unleashed


Sigh* Being a Sonic fan, I'm really not looking forward to writing this one. After playing good game after good game I was bound to run into shit eventually; ironic since a 3rd of the game is about running. This was another friend request so I had to do it, but now I'm wondering why I take requests at all. Months ago I played the Wii version and was mildly entertained, so I figured I'd like something about this version. I did find something, but it's not worth all the bullshit you have to go through to get to the good bits, especially since instead of this crap I could be playing Street Fighter 4 (Seth is cheap as hell!) or GTA4: the lost and the Damned. Oh well, let's talk shittiness.

Normally this is where I relay the plot of the game, but this is a Sonic game. It start with Robotnick (I refuse to fuckin call him Eggman) doing something retarded and ends with SuperSonic saving the day. When the beginning and end are always the same, the plot in between becomes redundant. HEY SONIC TEAM! How about giving Robotnick a break and bring out something or someone new for a change? I won't even explain how he became a werehog because it's just not worth going into.

And don't get me started on the voice acting. Somebody tell sonic team there's a difference between family game and kiddy game. If you want to make a game for the whole family, you don't write dialog that's too kiddy even for seseame street! I swear to God I wanted to kill those fuckin rodents every time they opened their mouths. Tails is supposed to sound like a little boy, but sounds like a very small woman instead. Amy's still a bitch who provides absolutely nothing (which is why Sonic wants nothing to do with her....smart boy). Robotnick is the stereotypical bad guy with the cheezy evil laugh. Chip...well he....ummm....well let me put it this way. Everything about him makes me want to crack the game in half and slit my own throat with the broken pieces. The only tolerable acting is Sonic, and he's not that good to begin with. OH, and you can't skip the cutscenes.

Now, remember when I said running is 1/3 of the game? For those of you who are paying attention, you probably realized that something is wrong since Sonic is known for FUCKIN RUNNING (RIGHT SONIC TEAM?)! Well when you do run, it's the most fun you'll every have with any 3D Sonic game. The controls and camera finally fit a Sonic game, and track design are awesome. My only gripe is that it's almost impossible to complete a stage on the first run. Sonic runs so fast that you won't know you were supposed to move or jump until you fail and die. Which brings up a point: Why do they still have lives? Lives are obselete.

To get to the running though, you have to go through the other 2/3 of shit the developers shoveled in for some reason. First let's start with the hub world. Its soooooo fucking useless, but they make you go through it. I can't even describe all the stuff you have to do, but know this: In order to move on to the next stage, you have to have a certain number of coins to open the door. If you don't, that means backtracking through previously beaten levels. What a lame way to lengthen gameplay (yes, I said lame). Then there are the nighttime werehog levels. Initially you think "well this aint too bad" but then it feels so boring after 2 levels. The level design sucks and the combat (while fun to see what combos Sonic has) is extremely easy. There's no attack patterns to learn, no real change in enemies, or any real reason why not to press the Y over and over to quickly end the fight. In the end, it's a pointless gimmick there to appeal to........you know what, I have no idea who this appeals to.

So how can I absolutely hate the Xbox360 version but find the Wii version mildly entertaining? Well let's start with the hub world. In the 360 version, you're forced to do stuff and collect coins; on the Wii there is no real hub world and the doors open almost automatically. Basically 1/3 of the game is cut out of the Wii version. Also the nighttime levels are cut into 5 minute stages and have less enemies to fight. On the 360, levels can take up to 30 minutes, you can't save in the level, and you have to look for coins throughout to open doors later. Lastly, the Wii version doesn't take forever to beat. Yea the daytime levels aren't as fast as the 360, but at least they're feasible to beat on the first try (except Eggmanland....Son of a Bitch!).

I'm not suggesting you get either version of this game, but if you're a big Sonic fan, then go for the Wii version if you own one. For the XBOX heads out there, stay away! If someone puts this game in your Xbox360, call the police because you just got raped (or something similar to that).
I'm not ready to end the Sonic franchise; maybe it just needs a new developer because Sonic Team obviously can only create shit.

NOTE: Isn't it funny how the better version was co-develop by Dimps, and Sonic Team fully developed the shitty version? Kinda supports my new developer theory, don't it?